While many would argue convincingly that Halo has never quite been topped, Fable was all but superseded by its sequel, which refined the original game's ideas, streamlined its combat, widened its scope, and brought in a better script and a better cast. The result has been put together with genuine care the problem is that Fable doesn't stand up nearly as well as Bungie's classic.
#XBOX 360 FABLE ANNIVERSARY REVIEW UPDATE#
Director Ted Timmins pitched the idea during developer Lionhead's annual Creative Day in 2012, and while the update process proved longer and more complex than had been anticipated, Saber Interactive's fine work on Halo: Combat Evolved Anniversary was the inspiration to stick at it. SmartGlass features reportedly include an interactive map, new character bios and a strategy guide, though they were unavailable at the time of writing.ฤก0 years, two sequels and a pair of spin-offs later, Fable's back, with a visual treatment aimed at bringing it in line with its successors. And yet for others it was a delight: a whimsical, silly and engaging adventure that didn't take itself too seriously and was all the better for it.
Six years in the making meant six years of Peter Molyneux promising the earth, and when Fable finally arrived and acorns you knocked down from trees didn't spawn mighty oaks, as Molyneux had claimed, some were understandably unhappy, and no amount of impromptu farting and chicken-kicking contests could appease them.
#XBOX 360 FABLE ANNIVERSARY REVIEW SERIES#
It's odd that such a gentle, unassuming fantasy RPG series should attract the level of vitriol that the Fable games do, but that's a lesson in the danger of failing to meet expectations. No, while Fable might have helped to popularise - if not pioneer - the kind of moral dilemmas that have become so prevalent in games over the past decade, its defining characteristics are its light-hearted and very British ambience and humour. In this new Anniversary edition for Xbox 360, my virtuous hero sports a faint halo as he ambles around Albion, despite having killed enough innocents to fill Oakvale Cemetery several times over. Shy of a few binary good/evil decisions, almost anything you do in Fable can be reversed, or is forgotten about within minutes. It's certainly more representative than "for every choice, a consequence", a now decade-old promise as bold as it was hollow. That cheery greeting, delivered in a broad West Country accent, sums up the Fable experience better than any marketing blurb ever did.